Here I'm highlighting Funhaus videos I've enjoyed the most from the post-Bruce/Lawrence era. submitted by
One reason to do this is to communicate to Funhaus what I like the most. Another reason is to give new or returning fans a list of newer videos I can recommended they watch.
Here I'm generally focused on videos with dense comedic content. I watch Board as Hell, Dude Soup, and Filmhaus but videos of that type can be categorized separately.
I've placed the videos I most enjoy rewatching in categories '+++' and '++'. Videos I enjoy reatching less regularly I've placed in '+'. Videos I don't rewatch regularly do not appear on this list.
Feel free to comment if you think I missed or underrated something.
Also, Funhaus might consider updating the welcome to funhaus playlist on the channel's youtube page.
Gritty Little Liars - L.A. Noire Gameplay Part 4
Melt In Our Mouth - Wheelhaus Gameplay w/ Zach Anner
His Dank Materials - The Golden Compass
Stuffed Animals - GTA 5 Funny Moments
Belly of the Beast - Teletubbies Funny Moments
Tips Ahoy - GTA 5 Funny Moments
Arch Rivals - Towerfall Ascension Gameplay
Glitches and Hose - Flashing Lights Gameplay
What We Subdue In the Shadows - Aragami Gameplay
Dominating The Matrix - Super Hot VR Gameplay
Watch the World Burn - Funhaus BTS
Ye Olde Authentic Ren Faire McGriddles - GTA 5 Funny Moments
You Got Final Fantasy VII in My Skyrim! - Mod Gameplay
Our DRUNK Game Show: 20 Second Showdown
Amateur Pawn - Wheelhaus Gameplay
Into Ruff Stuff - Wheelhaus Gameplay
Glitcher, Failure, Soldier, Spy - Death To Spies Funny Moments
War Daddies - Gears 5 Gameplay
Lickin' for Love - I Love You Colonel Sanders Gameplay
Skilled Headers - Wheelhaus Gameplay
Down To Funk - Driver: Parallel Lines Funny Moments
Magma Cum Laude - Hot Lava Gameplay
best tech gifts under $5
Wide Receiving - Worst Games Ever Gameplay
Still Rock Hard - Band Manager Part 2
Sleep Fapnea - Catherine Full Body Gameplay with Retro Replay
Valentine's Day Challenge: Enter The TrendBlaster - Google Trends Show
One Girl, Two Cups - GTA 5 Funny Moments
Romantic Valentines Day Gifts for $5 or LESS
Thor: Love and Blunder - Marvel Strike Force Gameplay
How NOT To Make A Meme - GTA 5 Funny Moments
We BUILT An Eye Tracker GAME For You!
Grandma Is Out to GET SOME - Sims 4 Gameplay
Meditations on Puppies and Poop - GTA 5 Funny Moments
Kill Me, I'm Irish - LA Noire Gameplay Part 7
Best of NES - Worst 80s Nintendo Movie Games
Sorority Rush Week In The Sims 4
What To Eat Out On a First Date - GTA 5 Funny Momements
Ragdoll Party Online Has ALL the Glitches!
Bruce is Back To Freak Your Mind! - Demo Disk Gameplay
Wizarding World of GTA Online - Casino Heist Part 1
Nerds of Prey - Predator: Hunting Grounds w/ Bruce and Sark
Resident Evil 3 Remake Needs More Tube Tops
The Wines of Grindelwald - GTA Online Casino Heist Part 2
Survivor: Bachelor Edition - GTA 5 Funny Moments
Final Fantasy VII Remake VS Retro Speedrun Challenge
Raw and Order - Demo Disk Gameplay w/ Bruce Greene
1999 Problems - Demo Disk Gameplay w/ Bruce Greene
Hot, Wet, and Dying - Green Hell Gameplay w/ Sark
Obstacle Courses and Bidets - Funhaus Animal Crossing Island Tour Part 2!
Share the Load - Demo Disk Gameplay w/ Jack Pattillo
Star Wars: Sprites of the Old Republic - Demo Disk Gameplay w/ Bruce Greene
Book 'Em and Cook 'Em! - LA Noire Gameplay Part 8
Escape from Castle Gabenstein - CSGO Co-Op Adventure Mod w/ Andy Cortez
Face Tattoos Are All That! - GTA 5 Funny Moments
Let's Play the Funhaus Feud w/ Kinda Funny!
Mushroom Tips: James Teaches Kinda Funny How To Play Mario Party
Ghosts of Funhaus Past - Co-Op Adventure Mod w/ Spoole
Cockpit Teases - GTA 5 Funny Moments
Talk Show Train Wreck - This Is Your Show Now!
Fatal Extraction - CSGO Co-op Adventures Mod w/ CrankGamePlays
Fire Up Your Dial Up For Runescape!
Cycle Killers - GTA 5 Funny Moments
CS:GO Heist Co-Op Adventures Mod w/ Chilled Chaos!
Riffing and Sniffing - Funhaus Comments #118 (Open Haus Edition)
Doc Ocasio-Cortez - Funhaus Comments #119 (Open Haus Edition)
Now This Is (not) Podracing! - GTA 5 Funny Moments
Melodica Serenade - Funhaus Comments #123 (Open Haus Edition)
Slasher Fiction - Funhaus Halloween Spooktacular Gameplay
Fallout 77 - Outer Worlds Gameplay w/ Geoff Ramsey
High Speed Fail - Metro Sim Hustle Gameplay
Virtual Depravity - Wheelhaus Gameplay
Temple Tantrum - GTA 5 Funny Moments
Gazed and Confused
Assassin To Assassin - Hitman 2 Ghost Mode Gameplay
Dark Side Souls - Star Wars Jedi: Fallen Order Gameplay
Dirty Diaper Olympics - Come On, Baby Funny Moments
Casting Couch Capers - L.A. Noire Gameplay Part 5
We Botched A Zoo - Planet Zoo Gameplay
Medal Heads - Mario & Sonic at the Tokyo Olympics 2020 Gameplay
Whack To the Future - GTA 5 Funny Moments
Skaters Be Skatin' - Worst Games Ever Gameplay
Cowboys and Idiots - Red Dead Online Gameplay
Down To Flock - Duck Dynasty Funny Moments
You Would Even Say It Blows - Worst Games Ever Gameplay
Hind Sighting - Eye Tracker Funny Moments
Half Cocked - Sniper Ghost Warrior Contracts Gameplay
Tour de Force - Star Wars Games w/ Cameron Monaghan
Imitation Games - Best Knock Offs of 2019 Funny Moments
Wrap Battle - Funhaus Comments #133 (Open Haus Edition)
Beta Clucks - GTA 5 Funny Moments
Latter Dazed - Advent Rising Gameplay
Take It To the Hole - Worst Games Ever Gameplay
Urine It To Win It - GTA 5 Funny Moments
Who Darted? - Worst Games Ever Gameplay
Joke's On Us - Funhaus Comments #135 (Open Haus Edition)
Psycho Babble - GTA 5 Funny Moments
Designated Piledriver - You Have A Drunk Friend Gameplay
Net Zeroes - Internet Cafe Simulator Funny Moments
No Brain No Gain - The Witness Funny Moments
DoppelBängers - Funhaus Comments #136 (Open Haus Edition)
What Women Watch (RE-UPLOAD) - Eye Tracker Funny Moments
The Most Degeneres Game - GTA 5 Funny Moments
We're Nuts For Busting - Ghostbusters Funny Moments
Busted Bad Boys - Worst Movie Games Gameplay
The Perfect Manhattan - GTA 5 Funny Moments
Weeb Wipe Out - Nippon Marathon Gameplay
Fight Like a Crow - Worst Movie Games Gameplay
Spü Metal - GTA 5 Funny Moments
Half-Life 2 Co-Op Chaos! Elyse's First Time
Aeon SUX: The Hottest Metroid YET - Worst Movie Games
Good Boys For Life - Funhaus Comments #139 (Open Haus Edition)
EVERYTHING You NEED to Know About Dragon Ball Z - DBZ Kakarot Gameplay
The ROCK is Mummy Thicc! - Worst Movie Games Gameplay
Gotta POO Fast! - Super SONIC Gauntlet Challenge
HARRY POTTER Makes Myrtle Moan - Worst Movie Games
The MONKEY Doctor Will See You Now - GTA 5 Funny Moments
Pussycat Posse - Flashing Lights Gameplay
Finally, A TOMB RAIDER For Men! - Marlow Briggs Gameplay w/ Zach Anner
It's like Skyrim with Lightsabers (Mod Gameplay)
The Shadows Will Kill You! - Lightmatter Gameplay
Van Helsing: The Movie: The Game
Castle Crashers Co-op Knightmare!
You're All Sick of Our Antics? - Funhaus Comments #142 (Open Haus Edition)
Meet the New Bad Boy of Country Music - GTA 5 Funny Moments
The War On Drums - Dealer Simulator Gameplay
Do Not Try This At Home: Backyard Wrestling w/ Jeremy Dooley
The Incorrect History of Doom
Adam Tries To Speedrun Ori and the Will of the Wisps
We Build IKEA Furniture WITHOUT Instructions - No Idea IKEA
Street Fighter Club - Worst Movie Games
Our Roleplay Safeword is "McDonald's" - Funhaus Comments #146 (Open Haus Edition)
Half-Life: Alyx Is the ONLY Reason to Get VR!
We're Stuck At Home Too - Funhaus Quarantine BTS Vlog
Building IKEA Furniture BLINDFOLDED! - No Idea IKEA
Animal Crossing Challenge: Tanuki Anatomy 101 - Google Trends Show
How To Build a First Person Shooter - Demo Disk Gameplay w/ Freddie Wong
Self Care Under $5 (Treat Yo Self!) - Gift Guide
Read That Corpse His Rights - Police Stories Gameplay
Geoff Ramsey Does Hard Time - Demo Disk Gameplay
Handling Your Package with Totally Reliable Delivery Service
Race Across the USA in The Crew!
Adam Gets Serious About DOOM Eternal - Review
Gryffindor Grifters - GTA Online Casino Heist Part 3
Funhaus Cast Animal Crossing Island Tour!
Are You Smarter Than a YouTuber? - Demo Disk Gameplay
We Defend Each Other From MEAN Comments - Funhaus Edition
Hogwarts School of Glitchcraft & Misery - GTA Online Casino Heist Part 4
We Build IKEA Furniture With Oven Mitts On - No Idea IKEA
Netflix Challenge: We Have No Chill - Google Trends Show
How Many Is Too Many MEN? - Funhaus Q&A
What Else Can I Motorboat? - Funhaus Q&A
Loading the Chamber of Secrets - GTA Online Casino Heist Part 5
We Build Ikea Furniture With a Belly Full of Meatballs - No Idea Ikea
We Respond to THIRSTY Comments (Wheel of Thirst!)
Fantastic Heists and Where To Find Them - GTA Online Casino Heist Part 6
Hogwarts and All - Broomstick League Gameplay
Domestic Violence: James and Elyse Play Streets of Rage 4
How To Find Love During Quarantine - Funhaus Q&A
We Build Ikea Furniture With Toddler Toys - No Idea Ikea
* Only Bots Can Judge Me - YouTube Court w/ Kinda Funny
Which Animals Would Kick Our Ass? - Funhaus Q & A
Things Are Getting Sexy in The Sims 4!
Your Comments Were RIGHT - Wheel of Humility
Pottermore Pileup - GTA Online Casino Heist Part 7
We Build Ikea Furniture w/ Our Tools Locked In Puzzle Boxes - No Idea Ikea
Parallel Parkour - Ghostrunner Demo Speedrun Challenge!
Probing the Depths of Agent Roswell - Funhaus Gameplay
Preface: submitted by
This post began as just a bunch of thoughts I had on Dissidia itself, microtransactions and the state of the industry itself. I just wanted to clarify a few things in my head today and it kinda ballooned into this awful, awful monster of a thing, and decided I’d fix it up a bit and post it here for posterity. We just celebrated an anniversary, so it’s a bit fitting. Consider it a “State of the Game” instead of a review; an open letter, not a indictment. The Long Intro:
If you were born in the United States in the 80s, it’s probably hard to imagine a time before the Parental Advisory sticker.
Catching the momentum set by the “Satanic Panic” wave, the Parents Music Resource Center was in a strong position to argue for government intervention on the sale of music containing explicit content. The argument was one we’ve re-litigated for years and will continue to do so in the future: that obscene content causes irreparable harm to youths, that the distribution of such was evidence of societal rot. Not long after its creation, the advocacy group found was granted a hearing with the United States Senate.
Their goal was for an MPAA-style rating system that would enable parents to have context on what music they would purchase for their children. Ultimately, after much back and forth with the RIAA, a compromise was struck in the Senate: all albums containing questionable content would be shipped with the now-familiar black and white sticker reading: “PARENTAL ADVISORY: EXPLICIT LYRICS.”
This was a voluntary move by the RIAA to thwart any sort of government intervention on their business; any moves made by an official, public regulatory body would put all of their practices into a degree of scrutiny shareholders wouldn’t appreciate. There was an assumption that it might be difficult to sell “edgier” music to a younger demographic when officials were on record, dissecting their talents’ work. While they were ultimately incorrect — the Parental Advisory sticker would soon be a badge of honor amongst various hip hop and rock acts — the reasoning was likely sound.
Two years after this, a similar story was developing as another, emerging medium began to be put under the spotlight: videogames.
In a few years, however, that which was once a general public discomfort began to grow into heat from the Senate itself, as a small panel of elected officials grew concerned with the industry’s increasing realism and reliance on violence and sex as the core appeal. After numerous hearings, a deal was struck that was similar to what happened with record labels; some 60% of the games industry collectively offered to self-regulate and rate their games on a tiered list, not unlike what film had already been doing. All parties agreed on the deal, and the ESA and ESRB was formed. Senators agreed that the move allowed parents to make better informed decisions on purchases, and a shaken games industry managed to dodge federal regulations.
And now this story is set to repeat itself, on a much larger scale, this time with a hearty, anti-capitalist flavor.
Square Enix and other developers working on mobile, using free-to-play and blind box strategies as monetization, develop gambling software, and the public is taking notice.
I started playing Dissidia Final Fantasy Opera Omnia on its release in global, and have enjoyed it and have stayed current (despite a few-month hiccup where it was unavailable due to the Android Pie beta). While I find most aspects of the story a bit thin — the characters are relatively flat imitations, pantomiming the bigger beats from their respective games — there is plenty of charm and is shepherded by a pretty great battle system and strong nostalgia factor. Look, it’s just fun to see Squall dab on the Emperor of Palamecia, okay?
However, there remains that insidious core we’ve all run face first into: the gacha system.
In Dissidia, every character is available for free, either through main story or through some manner of event, and it promises a large cast of playable units with unique playstyles, resources to manage, and skills. Sadly, this isn’t the truth in practice.
Each character has around four unique weapons these days, each providing a massive boost to that particular character’s skillset. This can range from additional uses of a skill (the skills in DFFOO are not on a cool down — once you use them in battle, they’re gone until the battle is over), massively increased effectiveness, unique or strengthened buffs and debuffs, and the like. Usually, however, it’s all of the above.
The hook of this game is that all of these weapons (outside of recently added, special shops), are only obtainable through the game’s paid loot box system, of which there is no guarantee of any sort of useful item. Thus, a unit’s effectiveness is tied not to their innate qualities, syngergy with others, nor the amount of work the player puts into the game, but entirely through a gambling mechanic.
Let me be very clear: this is
gambling. The purchase you make is not on potential weapons, but on the experience of pulling itself.
There is no guarantee that you will receive anything of note or use, you have only purchased the right to open a blind box. That is all.
Tying the capabilities of a player to how lucky they were in draws should be obvious in its predatory shamelessness, but less obvious was the “power creep” that would occur because of it. Some familiar with the game call this a “snowball effect”: if you cannot complete a time-limited event due to having a bad run of pulls, then you cannot complete the hardest, most rewarding content. Without those rewards, you cannot strengthen your characters. Soon, more content, events and characters and weapons will be released, the player will be locked into being even more underpowered and ill-prepared. Rinse, repeat.
A solution, of course, is to spend money to do more pulls. However, Dissidia launched with a 5% pull rate on the rarest equipment, with only single (random) rare item for every ~$37 spent. This is in addition to the requirement that four copies of any one item are needed to fully unlock its potential (or move onto other, stronger weapons for the character you might’ve pulled).
Most gacha games at this point had a “pity” system, where after a set number of draws, the player would be guaranteed the rarest item in the pool, or a choice of what they want. It took Square/Koei Tecmo a year to implement it in global.
Let me rewind for a bit: late last year, Joshua (bless his heart), a member of Square Enix’s community team, was doing one of the regular streams to hype a new character release. This time it was Kefka, and Joshua seemed particularly excited for his release, donning full cosplay for the event. As usual, he also pulled for Kefka’s two on-banner weapons live on the air.
It wasn’t long before people realized they were witnessing something very, very wrong, yet indescribably familiar.
In the end, it took Joshua 90,000 crystals and 100 single-pull tickets to obtain Kefka’s second weapon. In less than an hour and a half, Joshua had spent the equivalent of $562.60 (being generous and using the most efficient regular, non-sale chest). There was laughter and relief on stream, but the tenor was clear: This was a bad look.
Soon after, Square did introduce the gacha pity system to global, one that had existed in the Japanese version for months. It’s hard to imagine that this event didn’t factor a in some way in their decision to release it earlier than it had in Japan, which is still a year ahead in content.
“We’ve all been there,” we thought. It was easy to joke about. However, the reality is that we know that the system — one emulated across plenty of games — is broken, corrupt and cruel.
Gambling is so lucrative as a business because humans are notoriously poor at odds calculation and impulse control. There are laws in many countries that require casinos and other venues to encourage “healthy” spending, and there are plenty groups focused specifically on helping those that suffer from gambling addiction. However, in 2010, an Australian study found that 17% of people admitted into a hospital’s emergency room with suicidal ideation had some form of gambling addiction. Additionally, there is plenty of hard science on the matter that discuss the biological and psychological triggers that cause people to fall into pathological gambling. It’s a real thing — and plenty of gambling outlets bank on it. High-spenders are their biggest clientele.
Sadly, gacha games are no different. There are various accounts of people spending tens of thousands of dollars in a year on these titles, attempting to obtain rare items within a limited time frame. One famous anecdote is by a reddit user (coincidentally discussing another Square Enix mobile title) where he racked up $15k in debt.
In November of last year, the same month that Joshua demonstrated the insidiousness of the practice live, the US Federal Trade Commission announced that they would investigate “loot boxes” and their link to gambling. The forum was delayed due to a government shutdown, but in February, talks were ongoing and the FTC has vowed to hold public hearings on the matter. In the months prior to this, loot boxes were declared illegal in various countries, causing many publishers (Square Enix included) to pull titles from the regions entirely.
Markets have proven time and time again that they cannot self-regulate on most matters, and must be pushed into some sort of action before they rectify some behaviors. Games have now found themselves under the familiar threat of government intervention.
Square Enix and other mobile developers will change
if their F2P titles are to survive. One of two things will occur: either they find more equitable means of providing content to players of their live services or they will be forced to do so, and not on their terms. The games (and music) industry found atheir way out of close federal oversight before, but it does not seem likely they will escape it again, unless some dramatic steps are taken to figure out more agreeable monetization models. The public opinion on the corporate and executive profits has shifted. The verdict won’t be as kind as an industry-specific rating system or some sticker on the front of the product.
But, beyond that…
Consider that these titles all hinge on high-rollers as their major source of income. When these developers discuss the potential of “whales,” it’s often spoken with a derogatory lilt, and can easily be replaced with the term “suckers.” These players spend thousands every year on their live product and are made sure to be hooked into their ecosystem through promotions (sometimes specifically
directed at individual users), “sales” or other methods. Consider for a moment that it’s almost certain that not all of these players are wealthy or can afford this, and suffer from pathological gambling.
Would you, an individual, be okay with preying on anyone for thousands of dollars by inducing addiction?
There are no other terms for it but “immoral” and “unethical.” To use the same psychological mechanisms that make a game pleasurable to also pull money from folks is a genuinely evil practice. There’s really no way around that.
I can’t imagine a world in which I could take the money from a single person that needs it, let alone thousands of dollars from thousands of people. I genuinely cannot fathom how any developer can sleep at night with that on their conscience. Hell, that money isn’t even going directly to them — it’s going to the company itself.
I could plead this case for days, but honestly a meandering post without that doesn’t attempt to provide some solutions is wack, even if it’s mostly tailored for this specific game. Despite the tone of this post (or my better judgment), I truly care about the works that Square has released, and very much love Dissidia. I want them to do better, and all of this comes, strangely, from a place of love and admiration.
Either way, I’ll try to talk briefly about some directions available. On Shifting Away from P2W:
So, what do you do when you choose to eliminate randomized microtransactions that affect core gameplay? The obvious answer here is cosmetics, so let’s just dream up a scenario for a second:
Imagine a package of costumes that equip characters with Sephiroth-themed clothing and picture it not doing well. $20 bucks for a pack of 5 costumes, or so.
It’s hard, right? The reality is that of course
people will shell out money for themed costumes and decorations. For a title that gets very far on nostalgia alone, it’s very strange to me that the developers seem reluctant to leverage any of this established history. That hard work has been done, it’s a matter of cashing in on it. Art labor is intensive and costly on the front end (somewhat alleviated by the fact that the characters are all lowpoly with what appears to be a single diffuse texture), but by rotating these releases, making them limited or just letting them exist in the store, they will make their money back by not being rendered obsolete in the way equipment does. New month, new opportunities to individualize your look.
A catalog of cosmetics will never depreciate in value.
(As an aside, I sit firmly in the camp that cosmetics are
a part of gameplay and aesthetic appreciation of art is a heavy factor in the enjoyment of a game. Without it, Dissidia’s cast could be featureless cubes
Outside of cosmetics, there also exists the possibility of optional subscriptions: many players already paying money would be more than happy to pay a small fee per month for boosts to resource gain. This could be rolled in with a program that allows for the usage of a new character a few days early or some such, discounts or a accruable currency to use on cosmetics. None of these should massively split the audience, however, and I’d advise caution on what is and isn’t provided.
Either way, focus needs to be shifted from updates being “new boss and new weapon banners” to “some new story and new ways for you to grow stronger.” How, though? On Width vs. Height:
Dissidia currently operates on what I think of as a “tall” model of progression. In essence, each discrete unit is its own island, and building them up stronger (through leveling, crystal level, weapons, etc) is the only way to increase their strength and your overall potential. As such, your team’s effectiveness is limited by how much time and resources have been devoted to each individual character.
This approach is perfectly fine, but it has issues. In the event that a player wishes to have a bit more of a flexible roster or try a new unit or setup, they will always be very underpowered and must start from scratch.
An alternate progression model is one that is “wide” instead of “tall.” In this, rather than individual characters being the only metric by which potential is determined, it is only one of a few pillars that determine strength.
For example, in Granblue Fantasy, potential power is handled through the interplay of a few systems. First, there are units, all with unique active and passive abilities that are strengthened and evolved through the typical exp leveling process. Secondly, there are summons equipped that will boost stats, provide passive and active buffs, and provide a bonus to the third pillar.
That pillar is a “weapon grid” — I won’t get into the weeds with this, but imagine it as an equipment system that exists outside
the context of specific characters. What this means is that the party’s strength is not determined specifically by which weapon each character has equipped (in fact, you can’t equip weapons to specific units at all), but instead through this abstract modifier that represents how much time, energy and resources are put into maintaining it.
The result of this is that each pillar can be tweaked or replaced individually without the other two falling over. If you wish to switch around your party and replace some members, their character level might be low and they might not be operating at their fullest potential, but if you’ve maintained the other two pillars and have been devoted to making them powerful, your effectiveness isn’t as severely hindered in the way it would be in Dissidia if you put a level 1 character on your team.
What I’d propose is to have a wider array of elements that provide strength to the player — and they should all be obtainable in game via farming. This solves a few problems:
- One of the bigger complaints about DFFOO’s loop is how any new thing is often rendered obsolete by the next new thing. By providing an a few additional layers of what makes a party capable, a lot of that pain can be mitigated, as a new release isn’t the sole determining factor of whether a party is viable or not.
- This also means that anything update that adds to any pillar will not shake the foundation of the others. By introducing a new character, for instance, there’s less of a chance that the entirety of the balance is set askew because their kit is incredibly effective; only a player with strong subpillars can take advantage of it. Similarly, if a new weapon is introduced, it provides bonuses, but will not entirely upset balance.
- While there are various (and extremely powerful) setups in GBF that are obtainable only through the paid, random draw, most can be entirely obtained through farmable means. The greater sense of accomplishment in that title is not just “obtaining an item/weapon,” it’s slowly filling out and perfecting a setup that nets you greater damage and confidence to handle harder content.
- For someone that has played the game since its release and has stayed current, there is absolutely no excuse as to why they should not be able to handle the hardest content in Dissidia. Creating areas of overall potential players can devote energy into makes the game feel less like a hamster wheel and more like a journey, where victories small and large all contribute to their strength.
Dissidia itself is in a pretty unique position, as Final Fantasy titles have offered some manner of wide progression in the past. In FFVII, a level 99 Vincent might be cool, but he’s not going anywhere fast without some strong materia. In addition, if you get a new party member and decide to swap them in, they probably aren’t going to be very useful until you beef them up. However, by slotting in some good materia you’ve invested time into, you create an effective stop-gap until they’re in a better place. FFVIII has GFs and junctioning, others have non-exclusive, strong equipment. There’s plenty of inspiration within the series.
What a DFFOO version of this design might look like might be a bit hard to imagine, but I do know that it requires a few things.
- It needs free, repeatable content that provides both “hard loot” (weapons, summons, etc) as well as farmable resources of various rarities to increase their strength.
- It needs to respect the time the player has invested into it. It shouldn’t be massively depreciated with every release, starting them from scratch.
- It needs to allow players to freely swap and work to improve any of the elements around without kneecapping them entirely.
I feel the need to stress again how much I enjoy this title and the FF series as a whole. I’m sure this is sermonizing to a lot of folks, but I’m critical out of genuine love — personally, I think we should all view the things we appreciate with a critical eye. It makes us better, it can potentially make the thing itself better, and also allows us to see the beauty and flaws in other works we might’ve missed had we not had a practiced analytical eye. I have thoughts about the story and the missed opportunities there, but I’m already nearing 3.5k words on a nerd post about a mobile game, and I have already lost enough control of my life.
All crit on this post is welcome and I encourage folks to point out where I’m wrong and how I can see things differently.
Peace and love y’all.
Book Wheeling Island Hotel Casino Racetrack, Wheeling on Tripadvisor: See 1,864 traveller reviews, 74 candid photos, and great deals for Wheeling Island Hotel Casino Racetrack, ranked #2 of 8 hotels in Wheeling and rated 4.5 of 5 at Tripadvisor. Wheeling Island Casino: Wheeling Island Hotel Casino Racetrack - See 1,864 traveller reviews, 74 photos, and cheap deals for Wheeling Island Hotel Casino Racetrack at Tripadvisor. Book Wheeling Island Hotel Casino Racetrack, Wheeling on Tripadvisor: See 1,864 traveler reviews, 74 candid photos, and great deals for Wheeling Island Hotel Casino Racetrack, ranked #2 of 8 hotels in Wheeling and rated 4.5 of 5 at Tripadvisor. Wheeling Island Hotel Casino Racetrack: Wheeling casino - See 1,863 traveller reviews, 74 candid photos, and great deals for Wheeling Island Hotel Casino Racetrack at Tripadvisor. Wheeling Island Casino. June 04, 2019. Overall rating . 3.8. Total Experience . 4.0. RV Parking Area . 3.0. Casino . 4.0. Dining . 4.0. Spent 2 nights here May 30/31 2019 Parked in area H Did encounter some truck parking with engines running 24hr. We were able to move far enough out of the way . Security said you could park most anywhere as long as it was away from car parking spots. Casino ... Benefit packages are weak, and salaries are as well. Management runs the casino on the premise of fear of losing your job. The less they can do for the employees the better, they feel. Overall if you have no self respect, and want a dead end go nowhere job Wheeling Island is the place for you. “I Wheeling Island Casino ... WVHONEYBEE. West Virginia. 39 31. SLOT MACHINES. Review of Wheeling Island Racetrack and Gaming Center. Reviewed 8 December 2013 . If you like to gamble then you won't like my review. I don't like slot machines. You can't get to The Pointe restaurant without going past the machines (ding ding). The Pointe is a good restaurant-a shame you have to walk through the ... This Wheeling Island review will cover everything you need to know about this unique property located in Wheeling, West Virginia. Its racetrack has its roots in American history, having opened before the Civil War, and the complex has since expanded to include a luxury hotel and casino.It has become a top destination for West Virginians and the world. I understand people can have a bad day but when customers come into the casino to spend their money, staff need to at least be friendly. After all they are the ones who are funding your paycheck. If you are in the area I recommend the mountaineer, the air is fresh, the staff is friendly and the slots are just as good as wheeling. Wheeling Island Racetrack and Gaming Center: Typical Casino - See 508 traveler reviews, 36 candid photos, and great deals for Wheeling, WV, at Tripadvisor.
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. The only casino in Wheeling ,West Virginia Buffalo Gold Free Games! Everyone is routing for you to catch the Wheeling Feeling at Wheeling Island Hotel-Casino-Racetrack. I'm ready to go to the Walmart and wheeling Island Casino now on the first day of the reopening the Casinos in Wheeling, West Virginia! My Casino budget is: ... Beatlemania Magic at Wheeling Island Casino. Beatlemania Magic at Wheeling Island Casino. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Purple Experience - Controversy - Wheeling Island Casino - Wheeling Island, WV - 9/30/2016 princetributeband.com Recorded With IPhone 6 Plus & HT Video Pro App Here is a guided tour of Wheeling Island, with a drive across the Suspension Bridge and back across the Fort Henry, The video is recorded from my dashboard c...